vorindi: (ragi name)
(Because clearly I should continue using this space to tell stories about my D&D game.)

In the style of my gaming advice posts, although this is an anecdote rather than a request for advice, let me introduce you to the characters:

  • Ath, human paladin/rogue.
  • Chou, dwarf fighter.
  • Emgeri, human ranger/fighter.
  • Perk, gnome/halfling cleric/bard.
  • Rino, half-elf scout (and Emgeri's uncle).


We take turns running the game (Rino's player is our current GM), and we try to play with subjective morality as much as possible -- so Detect Evil really turns out more like Detect Smitability (this does mean that the GM needs to have a fairly good idea of what everybody's gods think about stuff, so as to return the correct opinions). So when Chou's player joined the game and said she wanted to play an evil character, we said, "Sure, but be aware that the paladin has to try to reform you once he finds out, and we probably need to talk outside of game to keep things in balance."

So, Chou. We met him at the home of one of Rino's friends, and he started traveling with us once his spiritual mentor abandoned him to finish his pilgrimage alone, with only a highly inaccurate map for guidance. He seemed a fairly standard grumpy and taciturn dwarf at first, except that he wore a cabbage on his head as a sign of his devotion to the Cabbage Lord (a god none of the rest of us had previously heard of). He was the chosen Migrator, which meant that he needed to go to the Cabbage Temple at the Elvish Ends of the Earth and plant cabbage seeds. We didn't really know where that was, and neither did he (beyond the inaccurate map from his spiritual mentor), but Rino thought his father would know, so Chou tagged along when we went to see Rino's father.

Of course, there were warning signs. Out of character I'd decided to try to avoid hitting Chou with Detect Evil (because who detects evil at random people they meet unless they're expecting to be attacked or something?) for as long as possible, hopefully until there was some sort of party bond* to inform my reaction to the information. But there were non-magically-assisted signs. In a conversation about a recent civil war, Chou said it was "good business," and rephrased as "bloody business" when questioned. But we could pass that off as a translation error -- it wasn't his first language, or Ath's, and you don't go around assuming people like civil wars. Then there was the time he attacked a sphinx Perk was trying to talk to "because it was ugly". That got him a yelling lecture from Ath, because who does that?, but he seemed willing to mend his ways.

And then we got to Rino's father's village, and Emgeri and Rino and Rino's father (= Emgeri's grandfather) had some awkward family conflict time, and the rest of us tried to figure out what was going on with the main plot, and then that night we were attacked by mummies. (This was perhaps a bit a result of an out of character discussion of ways to try to get Chou to be more a part of the group. Things we came up with involved putting him in a position where he needed our help, or in a position where we would all be working to the same goal, e.g. winning the fight.)

It seemed like this had the desired result -- we defeated the mummies, but Chou acquired some kind of mummy disease/curse and we all banded together to try to do something to fix it. Ath even detected evil to try to figure out what was up with the curse, and assumed the result was the curse. And we were all going to race off to the Cabbage temple in the morning, because Chou said his reward for completing the Migration would cure him.

Well. That didn't happen. Because when Chou went to ask Rino's father for directions, he decided the man was untrustworthy -- so clearly violence was the only way of getting the truth. And the relatives clearly weren't going to be okay with this, whatever their personal feelings about the man. And Ath is severely not okay with torture because of consequences of past adventures.

So after a lot of awesome in character conflict and arguments, we've headed our separate ways. Chou's been abandoned to Eeelvish justice, and/or the mummy curse. Ath and Emgeri and presumably Perk (she wasn't here last week) are heading off to follow the main plot, if only because Ath said he was doing so and Emgeri wouldn't leave him (despite calling him an idiot). We look forward to meeting the replacement/temporary character, "calm, rational, nice mercenary".

And we'll see what happens with the cabbage seeds.



*This might have worked better if we hadn't introduced Chou right before a long bit of mostly elided traveling, where presumably everyone was getting to know him in-character, but we didn't actually see it.
vorindi: (ragi name)
Update on that in-game rescue mission in Orkinya: Rino and Ath decided to sneak back into the country carrying a scroll of teleport (enchanted so that it doesn't look magic), hoping to overhear or otherwise stumble upon information leading them to Emgeri and Perk.

. . . What? It's really hard to come up with a viable plan for acquiring information when a) talking to people and b) using magic are both off the table.

As could be expected, even if it had been that easy, we managed to make it harder for ourselves anyway, and have now split the party into four pieces. The only people still together are Rino and the dog. Current statuses:

Ath: In an Orkinyan work-gang, eating lunch, and claiming that he had been in a different work-gang, ran off, thought better of it, and then hadn't dared go back directly. (In hindsight, asking Rino exactly what went wrong and then avoiding the location it happened in might have been a good idea.)

It's totally part of the plan, right?

The bit where his new buddy* Truthfulness implied that everyone else on the work-gang will get in trouble if (when) he runs off isn't going to stop him when the time comes, but it will make him feel bad about it.

Emgeri: Presumably in another work-gang somewhere else. We haven't seen him since we scried for him before going back into Orkinya.

Perk: In Orkinyan elementary school. Learning all about prayers (yes, she is our cleric and totally knows about prayers already) and how plants grow if you water them. Has acquired a serious reputation for overnight mischief, what with having tried to burn down her bedroom in an attempt to escape.

Rino: Hiding out outside a town waiting for Ath to get back from attempting to make contact with the people in the work-gang. May possibly have gotten noticed when eavesdropping yesterday and decided the correct action to take was throwing another thunderstone and running for it . . .

Sombra: Hiding out with Rino.


*That is, the guy who introduced himself at lunch. He appears to be from the same part of the world as Ath, and also seems pretty fervently Orkinyan. But he didn't say anything about the rosemary in the breakfast porridge.
vorindi: (ragi name)
I could post about how job-hunting is terrifying, and so is trying to make sure I have/will have done everything needed to graduate by the appropriate deadlines, or about how I have forty students in my class and the next largest section only has 30, but instead I'm going to pretend like life is all frivolity and happy butterflies and ask for advice about D&D.

So, through a series of less-questionable decisions than last time (at least the ones I was responsible for), half of the party seems to have found itself in a situation where it needs to rescue the other half and maybe some NPCs from mostly unknown conditions in the middle of a pretty much unfriendly country.

The rescuers: Ath, human rogue 1/paladin 4, and Rino, half-elf scout 5(? If he's multi-classed I don't know about it). Known collectively as "Team 7 strength". Also Sombra, Emgeri's greyhound animal companion.

The rescuees: Emgeri, human fighter 1/ranger 4; Perk, over-excited tiny person cleric/bard 5 (I don't know what the proportions are); Henry, human NPC performer previously seen as my nano protagonist; and Rusty, human NPC somehow associated to Perk and Henry's band of travelling minstrels.

They're listed about in the order we care about getting them out of there -- we don't want to leave anyone behind, but we barely know the NPCs at all, so we're not about to get killed saving them from a fate that's better than death.

The situation: On our way to the Elven Ends of the Earth, we were forced* to travel through Orkinya, aka No-Magic Land. It seems to be a theocracy of sorts, as uncooperatively monotheistic as it's possible to be in D&D ("all the other gods are evil"), big on avoiding sin (and it seems sin = just about everything), and any magic that's not from their god is EVIL. (And only certain people are allowed to do their god-magic.) And they don't travel much at all, so any strangers will stick out like crazy.

They somehow detect any use of magic in their territory, and send out elite squads to arrest the people responsible. And maybe innocent bystanders as well. We're still not entirely sure what happened when they captured us. (Out of character, we know it's because Rino's thunderstone, while nonmagical, sounded a lot like magic.)

So we were captured, and thrown into a dungeon. Oddly, they didn't take any of our stuff. Ath concluded that they must've wanted us to escape, but he didn't see what else we could do . . .

So we escaped. Only the party got very separated while doing so, and Emgeri never showed up at the rendezvous outside the city. We can only assume he got recaptured . . .

Perk showed up at the rendezvous with Henry and Rusty by sheer coincidence, since she didn't know about it, but she showed up trailing Orkinyan guards who recaptured Henry and Rusty, and she decided to go back after them without telling anyone . . .

The resources: Three or more people who escaped Orkinyan prison by pretending to convert to the Orkinyan religion, who are happy to tell us everything they know. Any reasonably available non-magic items (we're at a town outside the border and could purchase things), or magic items although they'd probably just get us in trouble. The random stuff we're carrying.

Ath's plans tend to involve lots of lying. He just can't figure out what lie to use. Rino's tend to involve explosions.

. . . Anyone have any brilliant ideas?


*To be fair, we could have taken a boat, but Emgeri gets seasick, and we could've gone north, but that would've been perilously close to a town Ath was banished from . . .
vorindi: (Default)
So, through a series of questionable decisions, two of the PCs of the Skype-game (moderately house-ruled D&D 3.5) have managed to get themselves captured by the enemy. Well, the people we're pretty sure are the enemy. Well, people we're pretty sure are the people we're pretty sure are the enemy.

They're elves, all right, and they were attacking us!

The characters: Ath, rogue 1/paladin 3, and Emgeri, fighter 1/ranger 3. Both human.

The situation: We're in a Zone of Truth, but there's also an unidentified fire-zapping spell (presumably a spell) on the edges of the circle. We are not tied up or restrained in any way besides this fire thing, which seems likely to fry us if we try anything. There was a guard, who was asking us questions, but he left the room.

Ath has 10 HP remaining, Emgeri has 14. Ath has one point of Lay on Hands left, and would like to save it for an emergency. Armor class is way worse than it should be, because we started this day by going to a fancy dress elven party, and guess what doesn't look good with elven fancy dress?

That's right, armor.

The supplies: Emgeri has "a sheet and a half of parchment, a pen (metal nib), some small quantity of dried ink, string, a few pieces of leather that he was braiding or something, small quantity of coins", and a magic ring that locates the rest of the party. Ath has a similar ring, a dagger, a magic ring that improves his ability to use a sword, some rosemary, a wand of Detect Magic, a wooden holy symbol, a whistle, wooden marbles, and a glove. Also, you know, clothes and stuff.

The back-up: There isn't any. We did tell the people we were hanging out with that we were going out to look around, but they're mostly concerned with guarding the elf prince, who just got poisoned (along with the top third of the elven nobility). Three of the other four party members have magic rings they could use to locate us, but all three of them were poisoned and are in various states of semi-consciousness/hallucinations, and may or may not have even noticed we're gone.


. . . Anyone have any brilliant ideas on how we can get out of this?

gaming

Aug. 3rd, 2009 05:45 pm
vorindi: (Default)
People who expressed interest in D&D should be aware that I made an LJ-group for the game and invited them to it. Apparently invitations don't show up in any terribly visible place (go to communities, manage your invites), which seems un-useful. But now you know anyway.
vorindi: (Default)
So, because I am experiencing unreasonable levels of frustration with the algebra review class during the week*, and because it occurred to me that it's been a long time since I've done any sort of gaming and I miss it, I'm reviving the Attempt to Play D&D over Skype plan.

The premise: We take turns running short-ish adventures, whether purchased, invented, or found on the internet**. No particular attempt need be made to explain how or why the characters move from one adventure to the next, although if someone comes up with a brilliant explanation and wants to start dropping hints while running the game go ahead.

The details: D&D 3.5, because I don't have time to learn another system well enough to run a game just now (and yes, I'm volunteering to go first). Important house-rule: Your first level should reflect your character's childhood background--multiclassing XP penalties, alignment restrictions, and restrictions on returning to a class are waived for this level***. Starting at level 2. Schedule to be determined based on availability of interested players, but almost certainly sometime on the weekend, perhaps approximately weekly, hopefully starting in or before early August.

So, anyone want to play?



*still delaying the rant.

**as time and brain-power of the current DM permit.

***Examples: Emeryis grew up in a troupe of traveling players, and then joined the Knights. So he would have one level of bard, despite being Lawful, and then paladin levels (you know, if we'd come up with this rule back when Emeryis was a D&D character). Cae was raised at a monastery, so her first level is monk. If she then proceeds to take her second level in rogue, but decides later she wishes to train as a monk, her first level and subsequent non-monk levels do not make her ineligible for the class.
vorindi: (Default)
I read Blindsight. And yes, it was hard sf with vampires, as advertised. I'm just . . . a little unsure why there were vampires. Did some Laurea-analogue rogue geneticist just decide "Hey, you know what I could do? I could clone some VAMPIRES!" and then do it, and then people realized they were useful and things escalated from there?

The book jacket description made it sound like just about the least enticing thing ever, but once I started reading the actual book I enjoyed it.

Also, is Technological Singularity the Next Big Idea? I'd never heard of it until I started reading Charles Stross about six months ago, and now it seems like everybody's using it without explanation. (In addition to the mention in Blindsight, it got mentioned with literally no explanation in Numb3rs on Friday.) Or is it just one of those things that you don't notice unless it means something to you?

I don't think I could handle going to outer space. Not for any reason that one might expect--simply that I seem to have major difficulties with recycled air.

Also, long train rides are long. And now I should be doing homework or something vaguely productive, since I'm not going to the grocery store (until tomorrow, I guess) because the buses aren't running (because it's technically still break) and I don't want to walk. Three topology problems for tomorrow isn't very much, but I don't yet have any brilliant ideas for the third one--so even if I don't write them up until tomorrow morning, I still need to have answers to write up. And there's definitely an argument to be made for starting the grading. But since it's still technically break, I will probably just do the minimum necessary (i.e. the topology) and put the rest off to tomorrow. Not that this makes things different from any other weekend, at all.

My sister had a snow day last Monday, and managed to convince some of her gaming buddies to brave the snow and come play a \geq one-shot (which she apparently works into their on-going campaign by describing it as strange dreams the characters have). I . . . introduced them to Cae (who exists as a D&D character as well as in that story). Her general modus operandi is to be obnoxious and rude to anyone who happens to be nearby. Which meant that a lot of conversations consisted of

NPC: [things you might want to know about the plot]
Cae: [rudeness]
Other players: [discussion of something I'd not really heard of before, out of character]
NPC: [expresses offense]
Cae: [makes no effort to appease him/her]
Other players: [continue irrelevant ooc conversation until my sister yells at them]

because my sister's friends are the most distractible bunch of gamers ever. Cae also decided she didn't trust one of the NPCs we were traveling with (just to be contrary, as opposed to showing great discernment), and I am reliably informed that he was actually a bad guy (we didn't get all the way through the adventure), so Cae can feel vindicated. Or something. (We'd been told that we needed to escort an Initiate and a relic to someplace or other, and we were met by a small child in robes and a scruffy guy, so Cae asked the scruffy guy whether he was the Initiate or the relic, and received no satisfactory answer. Things went downhill from there.)

I keep thinking it's a week later than it is. Somehow this doesn't strike me as a good idea.
vorindi: (plot)
Observation 1: Skype does conference calls, apparently with ridiculous numbers of people.

Observation 2: I still haven't managed to find a real-life game of, well, anything other than board games*.

Observation 3: I could probably use the first thing to solve the second. Well, sort of. For a given value of real-life. It would be real-time, at any rate!


Mind you, anything actually coming of this idea requires Plot and Organization on someone's part, and interest from some number of other someones. We'll see what I come up with over break. But I figured I'd throw the idea out there in case anyone else can do something brilliant** with it.


*That I haven't exactly gone out looking for one doesn't have to come into it, does it?

**Interest is good too. Or brainstorming. Brilliance is not necessarily required.
vorindi: (sev)
And we're talking about the computers first. I think I need to get an external hard-drive, for the purposes of backups, because my computer is getting old and grumbly, and it quite literally froze some twenty minutes ago. (As in, the screen wouldn't do anything. ITunes was still playing, but the screen was stuck--I'd pushed F9, and it refused to go back to normal, or respond to the mouse, or do anything when I tried to force-quit. And I was running several programs, but I'm fairly certain it was a combination that I've had running at the same time before. So I turned it off, and let it sit a while, and it turned back on and nothing seems wrong, but that was scary.) And probably eventually I should think about getting a new computer, but I think I'd prefer to focus on backing this one up first.

So my question for you is: what should I look for in an external hard-drive, and does anyone have any recommendations?

As for Sev, much as I didn't really want to play the 'tragic backstory' card, I think this version works better. And it's not really tragic (mostly because I didn't bother writing down the sordid details? No one dies, at any rate). Hopefully I haven't forgotten anything important (since I almost forgot the lab accident, this is a possible issue).

If you have any interest in reading Sev's revised bio, it's in here. )
vorindi: (Default)
As [livejournal.com profile] 3rdragon said. Choose 10 characters before looking at the questions, and then answer them. Questions from [livejournal.com profile] 3rdragon, because she's awesome like that.

1 Sévérine (She's a French-African plant shaman/bioengineer, and she's slightly green because of a "lab accident" when she was in school.)
2 Laurea (Sev's ex-girlfriend. Also a bioengineer, and also green.)
3 Brin (Light-side Jedi who flirts with anything that moves.)
4 Edith (An inquiring socialite.)
5 Shirly (A conspiracy theorist.)
6 Lucian (He's a programmer, and he's afraid of germs.)
7 Lysander (He's not quite sure why he's traveling with ridiculous children, but he knows they'll get themselves killed if he leaves them alone. And he's a werebat.)
8 Jeanne (She's best described as a muddy peasant. But she might want to be a paladin.)
9 Sparky (An elven sorcerer, from a civilization that believes wizardry is the only real magic and sorcerers are therefore at best frauds and at worst dangerous.)
10 Caitrin (A pacifist half-elven druid diplomat.)

Questions and Answers )
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